Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1
Below White Rock

Rosen is given a lead (via the 4 Francs and the Night Cartel) to a corporate holding in the (hopefully) deserted tunnels beneath the mountain city of White Rock – Rosen thinks it’s worth following up on this (*)

The corp holding is an eidolon processing centre … and Francois believes there may be eidolons sitting in storage, just waiting for “rescue” and incorporation.

Local electrical storms will provide some cover from Protectorate scans and their Imposality – so there’s a window of opportunity.

The complex was owned by Tycho Industries, a leading vehicle/automative/grav-flyer producer – would not expect them to have Eidolon interests.

Cee-Eff, Rosen and the Shade enter the facility and start accessing the systems manually.

The Shade’s oligarch access codes are helpful, indicating Clan Zhou had some undeclared interests here … this location must be more important than it seems. (*)

There is a confusing structure of data, and Cee-Eff keeps digging into the systems (*), trying to make sense of it when ….
…. a formidable Protectorate Harvester (pic attached, please add teeth-grating anti-grav hum and ominous music) and four IT-1 ‘Ledder’ synthetics enter the centre, heading for the servers.

Working quickly, the Cell retrieve almost 200 eidolons, discovering “accounting anomalies” that thousands more Eidolons have been disappeared over decades-long time-frame … and that there is a covert q-encryption hard-line from this office to a locale within Alpha’s perimeter.

The Protectorate forces are blocking the way, so a fight breaks out. Rosen gains control over the grav-lift, and with precise railgun fire is able to keep the Harvester on the ropes. Cee-Eff is able to smash a new exit between the levels so there is a way down, and Shade activates his Mindscape implant to impede the Protectorate override of all local systems. Physically, the Cell hold their own but the invaders’ Electronic Warfare is brutally effective, capable of sending shutdown and override commands to their synthetic systems and genoforms.

Shade’s internals screech that his Mindscape implant has been compromised, and Rosen’s systems go into spasm – the Imposality has a foothold in his systems. Cee-Eff physically picks up the downed and brute forces their way out, though unfortunately without the downloaded Eidolons – the Harvester’s tether gun seized the storage unit as the Cell withdrew.

  • markers indicate Compels.
Session 2

Talked your way out of Doa’s, left a tip for Windigo that DOA is making a move, left Blackroot, met up with Alpha (woo !), decided on what you are going to do, have stolen a KKC grav-ambulance and have a specific destination and time-frame in mind

Session 2 in Depth

The cell return to BlackRoot, an excavated chamber beneath the Pacifica range – originally serving as a smuggling hub for the Night Cartel, it now holds upwards of 8000 refugees and fugitives from the invasion – it is a cramped, brutal and desperate place (with overamped monitor band cloaks nulling any and all Mindscape activity)

Rosen meets up with Francois (of the 4 Franks) in the meet called Silhouette and updates him on their foray under the city of White Rock. They reckon they were setup and ask where the info came from, and are directed to the installation synthetic controlling most of Blackroot’s infrastructure : First Tears.

In the Blender (serving as frantic club / barter-town / pit-fighting arena), the cell talk to First Tears about possible security risks. They are told that there are irregular meets between Red Sunners and resistance elements from inside White Rock itself – if there is a risk that word about Blackroot might get out to the Dreamers, First Tears favours having everyone involved killed (and would ideally like to watch that happen)

The Cell become aware that Zero is being eye-balled by a newcomer, who is utterly failing to remain inconspicuous in the Blender crowd. Zero tries to get him involved in a push-and-shove, but it escalates quickly and they both find themselves thrown into the Pit to fight. The young man tries to speak to Zero but is drowned out by the roaring crowd – he throws himself at Zero, is disarmed mid-charge by a rogue shot from the crowd (Rosen), and is cleanly dispatched by a surprised and surprisingly capable Zero. The shade of Lix Tetrax approves the removal of the redundant Network component as the Blender erupts in the neon and noise of a “Fresh Kill !”. Shade meanwhile notices a small group pushing their way through the heaving crowds, clearly associates of the deceased man.

The Cell intercept the group before they leave Blackroot – an extremely old Freyri woman guarded by two Maul-class synthetics. Violence is averted, and they talk. The woman is aware of the Lix Tetrax network, and states she and her grand-son (the deceased young man) had been searching for the “host” for the Lix exomemory – in order to retrieve it for use by a hidden Mindscape tier, dating back to the development of the technology on Freyr, which she calls the “library”. She says the Lix strata should provide the Mindscape with the E.W. resilience it needs to be hardened against the Protectorate imposality and technopsi. She states that the data layer can be removed from Zero without risk – and seems taken aback when he says that there is actually a substantial risk to both him and the data layer. They agree on a contact channel within Alpha’s perimiter, once Zero has had opportunity to make up his mind on the matter. The woman and her synthetics guards leave Blackroot, exiting in the direction of the MagLev service tunnels.

Both Rosen and Shade are still suffering from the skirmish with the Harvester and ask about Eidolon engineers. They learn of the Lord of Changing Winds (wthin the retinue of Doa, a powerful figure in Blackroot) and Windigo (contactable through the probably-ex-military Windigo). A meet with Windigo suggests that technical help would probably be available to anyone working for the greater good of Blackroot … and that greater good presently would involve delving to nearby lower passages to investigate and open a way to the UnderCanal network – as a possible escape root for BlackRoot in case of a Dreamer offensive.

Zero does some asking around and determined that the only scav to come back from that area is being held by Doa. He gets himself an audience with Doa, “representing the Lix Tetrax”, gives the requested DNA sample, and hears that the scav in question is “infected”. Zero infers correctly that it is not a WildCode contagion, and realises it is in Doa’s interest that the status quo in BlackRoot stays the same. On his way out, a majordomo offers Zero an “intermediary role” on behalf of Doa among the other disparate factions – Zero says he will think about it, and gets out of there.

Session 3

The Cell grab a “quiet” corner to talk out recent events and some of the names mentioned : the Consolodists, the Perfect Form movement, antagonists from the early days of the Synthetic Consciousness movement on Freyr, the Lix Tetrax and its goals, the Ishtar etc. In the background Doa’s people are moving among the throng quietly rounding up a few individuals, but the Cell pay little heed.

The Cell agree to leave BlackRoot, to recon a hub that may connect to the Deeps. They are met at the secure exit by a group of Doa’s increasingly-bold heavies – they are “wanted for words” and the heavies look happy to force the issue.

The Cell head down into Doa’s enclave, but are instead escorted to a Cerebro-style echo-chamber to have audience with Lord of Changing Winds.

Changing Winds told them that there is a virulent and terminal disease in BlackRoot, that it was brought back by a Scav who, though he is now being held in Stasis, was unfortunately in contact with far too many people before his condition became obvious …. and without a remedy the disease will run a bloody course through the biologic refugees … and a med-scan shows Zero (an organic synthetic) is infected too.

Changing Winds paints a pretty clear picture of how Doa/He/They will survive this, and “from the rubble, rebuild”. He also points out that Zero (and the Cell) are far too valuable a possible resource to squander, and that Zero can/should/will be keep safe from harm within Doa’s Enclave, indefinitely (and in stasis, if necessary). The Cell do some fast blagging, alluding to how Zero is actively being hunted by the Dreamers, and is just waaaay more trouble than he is worth to keep around. They plant enough doubt in Changing Winds to gain their release, and quiet escort out of BlackRoot – they have tentatively identified the disease as a Polar War era bio-weapon, and reckon that there may well be a cure in deep storage at the KKC med-center (the KKC philosophy : Kintsugi : http://en.wikipedia.org/wiki/Kintsugi) built into Protectorate-controlled Mount Kraestin, high above.

While being escorted out of BlackRoot, Zero spies one of FRnC’s remote drones, and inconspicuously makes sure Windigo will get word of Doa’s (or possibly Changing Wind’s) power-play. They leave BlackRoot and head through old maintenance tunnels to one of the Tetrax network’s geo-caches – there is sign that it has been accessed recently, Zero acquires some basic medical equipment to stave off the early effects of the Infection, and they head surface-ward to rendezvous with Alpha’s avatar.

Alpha, meanwhile, has been keeping a low profile. Increasing numbers of Protectorate synthetic troops and materiel are moving through the starport, and construction is underway to expand the existing docking systems with new Protectorate systems. Some quiet data-mining determines that the eidolon-storage hardlink found by the Cell connects to a building within Alpha’s perimeter – a Monolith Ventures structure where “Candidate Testing” for the OutReach colonisation project took place. Shortly after the cell’s skirmish in the eidolon lab, Alpha sees a contingent of remote-sensor Dreamer drones begin forensically scouring the building and other buildings on the perimeter.

Keeping one step ahead of the Dreamer’s investigation, Alpha’s sensors find a small group of stow-aways hiding in an outlying structure which Cee-Eff had earmarked for Resistence use. Some covert Passive Scanning later, she determines they are 3 Freyri children, surprisingly technically capable, enough to mask themselves from local sensors and Alpha’s
own routine sweeps. The children themselves seem to have physical abnormalities (growths, strange protusions), and are clearly close and caring of each other. When it becomes certain that the Dreamer sweeps will find them, and that the suggestion of a link with the Resistance would endanger Alpha, the Installation synthetic decides to look out for Number 1, and leads the Dreamers to the hidden children. The children are captured, sedated, chemically blinded (ouch), and taken to shuttle tasked for orbit. From detailed scans, Alpha can precisely determine that the children came from the sub-levels of Garden-A, a biodome complex near the Pacifica range (now supposedly under Red Sunner control, who may well be cooperating with Protectorate forces).

Alpha also sees (for the first time) Protectorate synthetics that have been manufactured on Freyr itself – hardened against the atmosphere and built for purpose – the engineering is consistent with White Rock fabrication. A very distinctive group of organic-form Dreamer synthetics arrive to examine both the Monolith Ventures building, and the structure the Freyr children hid in – Alpha takes the opportunity to covertly scan their genoforms – their organic parts are definitely Freyri in origin, and Alpha even notes the tattooing on one Dreamer are definitely Freyri in design (ritual markings favoured by certain sects of ReVisionists in the Northern Leagues).

Around this time, Alpha’s avatar has been able to rendevous (physically – party together – woo !) with the rest of the Cell in the tunnels beneath the Pacifica range. They exchange information and decide on the best course of action. Rosen is sure that best way into White Rock is from above, and Shade knows where a suitable surface vehicle might be found. They find a near-surface transit depot, and acquire a very-much-in-need-of-repair KKC med-wagon, thankfully still flight-capable. They intend to use it to enter Protectorate-air space, enter White Rock through the KKC complex and find a cure for the disease before it takes its toll on the people of BlackRoot (and Zero).

Session 4

Shade blitzed the comms on the shuttle so it couldn’t be taken over by external factors.

Shade has a quick chat with the onboard AI, Alpha gives away credentials.

Zero gets scanned by the shuttle, it confirms the bioweapon was created 72 hours previous. Some modifications exist to the original pattern, but are unknown.

Alpha pilots partway to the tower, past the floating Protectorate Doom Machine.

We dock in the tower, signs of vivisectioned bodies. Floors have been removed and replaced with semi transparent flooring. Whole place is being stripped to the bones. Dreamer drones are downloading the medical files.

Shade is well out of date.

Hack the mainframe – antigen to EI123 (“Just Another Pathogen” or “JAP”) was checked out manually by Freyri technican (“Malinson”) and used in the makepoints in off hours, covertly, under the Dreamers’ eyes. Got a picture of the guy – he’s downstairs right now, working on the makepoint.

Antigen appears to have been manufactured a little after the bio weapon was manufactured.

Malinson is part of a previous Freyri security team (“Martingale Security”). Other three in the group are: Diego, Chung, Paz.

Shade reschedules Malinson to come repair our shuttle (which we’re still in). Communicates with Malinson over the tight beam on the side of the shuttle. Malinson will try to make contact with the Highlanders who instigated the whole thing?

We are left waiting in shuttle for Malinson to come back.

At that point we set to arguing about what to do next. Shade is torn between leaving and staying, Alpha wants to leave, Rosen wants to explore the facility, and Zero is rolling against disease and using up all the energy in the sonic shower.

We split – Rosen, Shade and Zero stealth their way into the complex, Alpha decides to leave in the shuttle when it’s clear to do so.

Managing to find and follow Malinson, Rosen follows the bridge across to the central peak, where Malinson makes contact with members of the Highlanders.

It seems apparent that Malinson’s efforts to coerce the Highlanders into giving up the antidote are failing, so we make contact ourselves.

Rosen establishes contact through the taptap military code from a vent. Aided by some coersion from Zero, the Highlander Grunt gives up some of his own blood as an antidote sample.

The lower half of the peak has been excavated to create a holding area for newly aquired Freyri Dreamers. Post-procedure Freyri line the cavern in the thousands, in Dreaming states.

Zero, feeling the impending end of the virus, quietly turns off the haze field and allows Dreamer system to get infected.

Session 5

Started just above the entrance to the Protectorate controlled underground vault (storage facility for de-limbed tech enhanced freyer population) carved inside the mountain. Team are on a gangplank. Entire mountain protectorate security system are in high alert preparing to seal the vault.

Team just secured blood sample of antigen for JAP from fractious rebel group.

Xero sucubs to JAP and his personal force field drops releasing pathogen into air filtration system and localised atmosphere within mountain complex.

This has the effect of setting the base security system and aggressor Protectorate forces on ACTIVE high alert. Heat goes to ridiculous and Murder Death Kick Squads are immediately sent to team’s location.

6 rebels lead away from gangplank after giving us a blood vial containing JAP antigen. As soon as alarms go off Protectorate escort open fire and kill these 6 people.

3 dedicated squads of murder bots arrive. Rosen leads 2 of them away using distraction and combat expertise.

Group seek to escape and Xero plots an escape route leading upwards to a mountain top landing pad.

KC arrives independently and comes into range of team and local comms.

Alpha primes shuttle, assess damage and begins some light repairs. Alpha enters the local mindscape “imposality” to communicate with team and run distraction.

Local team (Xero, Shade and KC) fall under attack from 1 remaining MDK squad that arrive via elevator. Xero attempts to lay down suppressing fire but misses and leaves suspensor bridge damaged and even more useful to attacking force.

KC breaks into interior and uses bulk as a shield to get squad to service gantry access control port. Shade hacks OLD hard line terminal and bypasses security to open access to interior ventilation duct system leading to mountain top landing pad emergency escape pad. Interior jeffries tubes too small for KC bulk.

Team seperate still under fire. Xero and Shafe enter ducts and move upwards. KC remains and attempts escape under fire through interior main access grav lifter. Conflict ensues with KS maneuvering, fighting and confusing enemies.

Shade enters imposality and is contacted by Protectorate and discovers clan Zhou members are particularly resistant to attempts by the Protectorate to bring them into their mindscape and they need Shade to help them break this encryption using his archived clan memories. Shade gets his mindscape implant destroyed/shortcircuted by Xero as he finds it hard to resist.

Team meet up with Alpha and the shuttle and escape into the storm under chase and under fire.

Team perform evasive manoeuvres using the storm as cover and use the shuttles sensors to scan for what the impossibility are doing which involves the remnants of the lix tetrax hull in near orbit and a singularity gravimetric disturbances using re-purposed mountain weapons emplacements.

Landed in disused mining complex close to black root.

Session 6 (in TechnoVision)

Cut to Rosen ….

Two laser-bristling grav sleds are not enough to hinder Rosen – scum trader, and MDK enthusiast. Heroically diving downwards further into the depths of Whiterock he leads the soldiers of the Commonality away from his clumsy lumbering friends. Some well placed charges see him escape without consequence. The same cant be said for the structure he is currently in. It’s coming down around him.

Leading away from the main body storage unit he quickly interfaces with the old systems here to see if there is anything in this soon-to-be-rubble building worth saving. “This is some goddamn hero bullshit he mutters….”. Emphasis on the bullshit. Lifesigns… faint and few, in a Tycho industries medical facility. Looks BlackOps, off grid. Quiet. Should make for easy extract.

Eyes on target. Not so easy now. A dozen combat droids and some sort of heavily armed large transport unit. A quick scan from the gallery indicates 5 children in some definitely-not-kosher education scenario. They are being hooded and cajoled by Aunty-Bot. A Med-Spec Freyrn basic unit. It looks like these commonality droids are in the process of kidnapping the children for whatever horrible ends. Rosen already has his exit planned. Those jeffries tubes lead to gantrys and back out to some other corridors that will see him towards the main power shaft. From there, it’s just a case of riding one of the elevators up to freedom. Easy fuckin’ peasy.

They children are playing some fairly advanced complicated games based on economics and musical theory. All indications of highly developed mentality and senses. Weird kids. Sick kids. indications of Red XXXXX involvment. AuntyBot markings/alterations???

“Come this way if you want to live”…( no law suits here…. ) Rosen ushers the children out of the rear of the testing/schooling facility and into the dank and dirty tubes running between the rooms. (can’t remember if smoke grenade or explosion was triggered here).

They Scurry away all the while being pursued by the commonality soldiers. A running battle sees them escape up the main power shaft. Red XXXX guys are there. Lorne manages to get his hands on one of the little girls. Lorne knows Rosens weakness…. stupid mech has a heart. Well that’ll cost him. Kid gets thrown off the edge. Rosen leaps and manages to get the girl and kill 2/3 of the baddies. Lorne escapes and the children and saved. The kids help hack some systems and they all leave upwards. Solders get vaped.

(Not sure when Rosen did the scan for lifesigns and when he initialy destroyed the power capacity monitor that started the whole shitstorm)

Cut to Deep Red….

Myself (Cee-Ef) & Shade extricate ourselves from a badly damaged ambulance who answers to Saul. Not much of him left now. Alpha is going in and out of downtime, It does mention “Burning” Saul. Dont think I trust that intelligence. It’s forgot what it’s like to be the little guy. Thankfully it’s signal to AlphaPrime is bad and AlphaAvatar is as good useless out here in the wilds. Certainly can’t be trusted to fly, that’s for sure.

Deep Red is a abandoned deep core mining facility. Rads seem to be upwards of 42,000 mrem/pa which puts it into the dangerous levels for organics and foolishly unshielded Mechs. By my calc’s this place way Nuked During the War about a century back. The geology out here is playing hell with my sensors, and winds and charged particles aren’t helping either. Hopefully it’ll keep us all hidden from those sentry drones the Commonality has sent looking for us.

Saul sure as shit left a trail to follow. best get repaired and outta here sharpish. We’re in luck. The mining carts are the same basic template as the Mk 7 ambulances from about 75 years back. I them well. It only takes an hour or so with shades help to fix up the Band-Aid-Bus. Saul is thankful, but while we’re all busy some scum get the drop on us.
Palanseer Mk2 Trajectory drones hover about us…. a crackled digitised voice blurts out. Stand and deliver. Can’t believe I didn’t see this coming. Fuckin scum’ll pay for this. Assuming he aint bluffing, these drones are good indicators that there is an Artillery level weapon pointed at me. Worse thing is, it could be anywhere up to 500km away. He threatens, we negotiate. He wont yield, we kindly inform him of the plague and our heroic efforts to bolster the resistance. Looks like there’s some sort of community living deep down here. Shoulda known…. shoulda known. They want Saul. They can go fuck. Too many lives are on the line, and we’re not being hung out by scum like this. No matter the cost.
The cost ends up being Alpha… and it seems glad to help, after it was challenged properly. Alpha and Zero head towards teh facility and myself Saul and shade escape to WhiteRock. Alpha manages to ping us before we leave…. The community seems to be about 40 people in dire straits. Alpha will get their facility back up and running.

We meet Rosen back at Sauls previous resting place. The children, although fragile, and sick, can’t stay with us. Rosen thinks The Crone of Zhou Zu will take them in for a price. I hope he’s right. Rosen makes the call. One of the kids gives Rosen a present (quantum entangled teddybear) . I think i heard Rosen crying, (can’t be sure. Must fabricate evidence)
After an hour or so we’re back on track for BlackRoot. The children were packed away in an underslung monorail carrier (Designation SP1-D3R8)

Session 7 (in depth)

[Best read in some sort of Russian accent !]

Rosen knows things fucked up with Blackroot when find the scavs. One have brains sprayed on tunnel wall; guy who did spraying, he bled out from gut-shot. Crazy meat-brain shit. Get iris wrench off body. Lemons, Lemonade.

CF and Rosen figure get into Blackroot nice and quiet like – Rosen through vents the way Rosen like it, CF through front hatch, because CF is big crazy shovel bot. Plan go to shit right away. Vents full of bad juju metal vine shit. No way Rosen touching that. Blackroot outer iris open, metal vine shit all over place. Dead meat too – all covered in frosty halon.

CF opens inner iris with wrench. Inside, Blackroot all kinds of fucked up. Top levels on full lockdown, corridors empty and cold as polar crab’s balls. FirstTears on comms, shouting some crazy ass shit about lottery. Numbers flashing on every hab door. Then numbers stop. Air gets pumped out, hatch pops up and fleshies inside come running out. Bad time for them – out in cold and fucking death plague in every breath. Sucks to be you.

Rosen head to Silhouette, see if Francs still kick, but SlappyBoyz guard central shaft, kicking metal ball around, making like tough guys. Don’t give Rosen much shit though. Say things fucked up in Blackroot, like Rosen has no fucking cameras in his head. FirstTears gone blood crazy they say. Running lottery to conserve good atmo, and spraying halon like cheap whore perfume to keep plague from burning through fleshies like aerogel. Dao holed up with all docs and many peeps. Clammed up shut, nothing in, nothing out. New guys in Blackroot – Tenders – suited up in milspec hazmat, armed to fucking teeth, with metal balls like one Slappyboyz kicking. CF say is kind of seed bot – spreading some shit into atmo. Not virus, something else. Metal shit started after they show up.

Silhouette locked down too – but Francs good people. Let Rosen and CF in. Place is full of mainly fleshies looking worried as fuck. Francs worried as fuck too. Fleshy Franc look sick, but holding shit together, not burst yet. CF get antigen out of blood sample with shit-hot science ninj and rig Francs’ minimaker to make antigen in metric fuckton. Rosen fucks with sensors so FirstTears not notice Flow getting used up. Rosen test first back on Fleshie Franc. Franc not very grateful. He shout a bit, then lose lunch in can. Feel better after that. More grateful. Is good.

Rosen get Francs to shoot people in Silhouette up with cure, then send some out to cure rest of fleshies in top levels. Of course, many assholes go every man for self, run fuck away. But this is Freyr, planet of assholes.

Little makestation working overtime. Start make plan to get shit under control. Get signal out to Darkpool molebot about fucked situation in Blackroot. Darkpool guys say things not good everywhere else too. War going south literal. “Free” cities not so free. Fucking Dreamers everywhere. Have Ogres – mega grav tanks, mil designation Skyfurnace – hunting for molebots and deepsites.

Darkpool guy tell story of FirstTears – was brain of meatpacking plant boosted by Darkpool to run Blackroot. Thinks something went wrong in boost – or maybe FirstTears crazy before came here – see too many sausages get made.

One thing about FreshTears – cannot break contract. Legal failsafe bullshit put in by oligarchs. Gives CF and Rosen idea. If take out FirstTears, motherfucker Dao just take over, but crazy Winds fucker in FirstTears seat – game over for Darkpool in Blackroot, thanks for playing. So must get FirstTears to make contract. CF and Rosen know only way to do that is through Blender and only way to Blender is down main shaft, route 1.

CF and Rosen jump into main shaft, shouting that want to fight in Blender, that can take anything FirstTears throw at them. This get FirstTears attention. Fall through Dao’s levels – many Dao soldier assholes try to waste CF and Rosen, but FirstTears put up effector shields and pass through right into middle of Blender. Blender is crazy shit-show, syths, masked up fleshies, hazsuited miltechs. CF and Rosen make contract with FirstTears, share cure with FirstTears, if FirstTears help throw mil assholes out of Blackroot and stop Dao pulling any shit, if CF and Rosen win in Blender. FirstTears makes deal, because is crazy blood junkie bot. Lights go low, big rumble, and biggest bad fuck Caustipede break out through hatch. Deepshit moment. CF not wait around – grab fucking monster and try to pin in place for Rosen to get clean shot. Caustipede fast bastard, break free – so Rosen only wing fucker with first shot. CF gets good grip, but monster is tough – wrap self good around CF. Then tail start wriggle and second fucking head start burst out of middle of ’Pede, want split in two. Rosen put fucking stop to this – shoots brain out of second head and it go limp, but first head still beating crap out of CF. CF tough fucker though – punches shit out of ’Pede, sets it nice for Rosen to put bad hurts on fucker. Thing goes crazy, bury acid jaws right into CF and rip out chunks. CF still standing though – lifts monster high into air – clean shot for Rosen. Blam! Fucking Caustipede is history. CF and Rosen are champions of Blender and have deal to sort shit out in Blackroot.

Session 8 (In Depth)


Session 8 Notes -rendered by Shade

Location – The Blender – Black Root

Rosen and Cee-Eff survive “MeatWar” @TheBlender. Holo screened for all the Black Rooters who care and are able. Taking stock as things settle for a little while = #calm.before.storm. ironymeme = #funnybecausetrue. Cee-Eff in recline mode. Location = his own bio-entrails. State = mostly inoperable, clearly eviscerated. His bulk and performance is impressive but he is afterall an ArcheoloTractor – tasked for soloOps + long dig cycles not genegineered for combat. Rosen as always physically fine #WarGrinder. ThanoPshchoState? who can say? Behind primary optic sensor blisters #orbsofmalice lies abyss of dark intent and too troubled past.

Location – Grav Hanger – Outside Blackroot

Shade = #DeepState (in a tool cupboard) sifting Memeorgrams from long.long.past=1. Since the fall, his past and present seem to be more immediate, physical, locally stored, condensed and harder to sift/tag. Without the #MarketScape he finds it hard to keep #PresentState coherent. Disturbed by White Rock events he struggles with balancing his [Conflict][Violation].operations.ledger in his nature core. His nature routines cluster on the LocalMinima of protecting women and children but conflict against the LocalMaxima of the #ClanMustEndure. The enemy’s MindScape allure was obvious, sprinkled liberally with high desire reward objects. The path to salvation for his clan could be compliance with the invaders and not resistance.

He awakes knowing the rescued children will be safe with the Crone but also the Crone loathes Shade for some past infidelity. He is unable to remember the details and outcome of that particular social transaction. He leaves to join the others in Black Root. He arrives, finds people trying to flee. Knowing this exodus could compromise the hidden nature of the Black Root location to the enemy he locks and seal the entrances. One small group of organic malcontents escape upwards overheard talking about selling the Black Root location to the enemy. They are tagged with #enemies and #dealwithlater.

Location – Black Root

Shade moves downwards toward Rosen and Cee-Eff. Rosen and Cee-Eff start dealing with a bomb about to be exploded in First Tears corpus. All hell is descending on Black Root as Doa’s forces = #ScionsofDoa, some few thousand zealots and 2 full combat teams of Freyer MilTac (geared for hardball) go full shooting war within the complex.

One combat team get crushed when a number of corridors fall on them due to the overzealous use of Termoplosives by the #ScionsofDoa. Cee-Eff and Rosen use a mix of intrusion and drones to tackle THE BOMB remotely from The Blender. Shade attempts to help disarm THE BOMB at a hard terminal but is ambushed by Coyote and his combat squad. Shade dodges through the squad, he seems to remember the timing subroutines used by the suit effectors taking Coyote with him and down into the effector shaft. Quick hacking of the combat suit and liberal use of the jump jets is necessary for them not to #SquishDie at the bottom as #innapropes Rosen blows the contingency EMPULSE, killing power, the AngelNet™ and wreaking havok on the facilities systems. Cee-Eef manages to save the First Tears corpus from nano-wipe and also deftly rearranges exo-memories, histricronicles, memeories and even swapping around some personality preference settings from the start/reboot menu.

Negotiate with Coyote. The team struggle to find leverage. Ultimately hard to find anything other than “Suicide by Resistance” mode Coyote appears set. Rosen and Shade think MilTac support would be useful and attempt DealAccord. Cee-Eff obstreperously disagrees. DealAccord reached after quick negotiation sync effort. Coyote leaves. Deal equitably achieved by all.

He is immediately betrayed by Cee-Eff. MilTac team and the techs under care are dropped right in the shit after AngleNet™ hack. Coyote and MilTac squad go #FangsOut. optimumCarnage + dangerClose = MeatWar. Scion force no match for full tactical response by MilTac team geared for close war CarnageOps™. Coyote takes Doa’s head. Doa apparently = Shade that was unable to ClanBond #BadMojo. Coyote doesn’t want throne. Drops rousing shortspeech LiteralRealRecord #28.008.7689 = “You want to fight, come with me.” takes best warriors and leaves. #WhoCanArgue?

Status Update = BlackRoot damaged, many survivors, leadership uncertain, Negotiations imminent.

Coyote knows he is betrayed as Cee-Eff whispertext “#Don’tCallMeSon” was last heard in ear comms as he is dropped directly into hard ball fightwar.

Cee-Eff increasingly hard to balance on social transaction ledger column=FriendAlly. Too long alone? Needs social protocols update?

Reordered to column = FrindLiability. Tags #crazy, #liability, #badforbusiness.


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